

c0gG0
The world is your map.
Every street is a quest.
C0G G0 transforms the real world into a living multiplayer RPG.
Choose your faction, head outside, and explore your town through an occult-cyberpunk map layered over reality.
Every place you visit can become a stronghold. Every mark you plant pushes your faction deeper into enemy territory.
Capture districts. Defend your ground.
Challenge rival factions for control of the grid. As territories grow, they become visible to everyone, a constantly evolving map shaped by the people who play.
Level up, unlock relics, climb the leaderboard, and help your faction spread across cities, counties, and eventually the world.
No downloads. No paywalls.
Just your phone, the streets around you, and the game hiding in plain sight.
The map is waiting.
C0G TAROT CARD TRADING FORGE
Forge your own custom C0G tarot deck.
Choose from Major Arcana, Wands, Cups, Swords and Pentacles, then upload your own artwork, photography or AI creations to build a deck that's uniquely yours.
Every card you create is forged into your personal Grimoire, stamped with your player name, timestamped and sealed as an official C0G relic. Export your cards as beautiful print-ready collectibles or keep building your digital collection.
Visit the V0id Lodge to discover cards forged by other players. Spark your favourites, leave comments, collect rare relics and expand your own DEX with cards from across the community.
Everything you do earns Witch Score.
Forge cards. Collect relics. Trade with other players. Complete quests. As your Witch Score grows, you'll rise through the High Coven, the live leaderboard celebrating the most active members of c0v3nz3r0.
Build your deck. Grow your Grimoire. Earn your place in the High Coven.
Playing both games earns you Witch Score across c0v3nz3r0. The ten highest scoring players rise to the High Coven leaderboard on the homepage. Will your name be among them?





c0v3n z3r0 LIGHTFALL
Support Lightfall & fast-track the launch.


coming soon
Just checking in from a basement in Northern Alberta, deep in the work. What started as an idea has turned into one of the most ambitious things I’ve ever built — Lightfall, an AR-based mobile game pushing across AI workloads, Blender pipelines, and Unreal Engine systems. It’s been a real jump from the frying pan into the fire, but I’m pushing through and learning fast. Progress is steady, systems are taking shape, and the vision is holding strong.
The goal is to bring Coven Zero: Lightfall to both Android and iPhone as soon as it’s ready to stand on its own. Until then, thank you for the patience and support. Keep on keepin’ on. We’ve got this.
We were made for it.
— Fractured 1
Lightfall Game Designer & C0G admin






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